![]() ![]() He scolded me, claiming that murder wasn’t something I should joke about. ![]() He promptly said “no,” but I was able to keep pushing, so I did.Īfter a while, the game gave me an option to threaten to assassinate him. While I did listen to his request, I was presented with the option to ask if I could just have the item I came for. I made him aware that I needed it, but he claimed he would send me on a quest to find something else first. When I met with the Count of Threedom, I had to retrieve a specific item in his possession. I was also impressed by the nature of certain dialogue choices. Katey Parr does an excellent job translating the sorrow and fear of an eleven-year-old girl: there’s no more bravery and no more hope, just a child who wants to go home. While she’s full of courage, Even is still just a kid. Even experiences an emotional arc when she realizes that attempting to topple the queen’s totalitarian rule is futile. Thankfully, the narrative itself is engaging. It’s usually entertaining, but there are plenty of moments where it feels redundant, information is repeated, or jokes just don’t land. Half of my time in the world of Random was spent conversing with the game’s NPCs. ![]() On one hand, there’s plenty of amusing dialogue, intriguing world-building, and likable personalities, but there’s also an absurd amount of talking. Everyone you meet in the world of Random has something to say, which is both a boon and a fault. Lost in Random’s story is most compelling due to its characters. The girl is now a Dice Wielder, and she goes on a quest to defeat the wicked queen. Shortly after, Even meets a magical dice, named Dicey, that gives her the ability to call upon powerful cards. She runs away from home and stows away on a boat that takes her outside of her town. And with this revelation, Even knew she had to save her sister. After following this spectre for a short while, she finds the toy she had given Odd on the night she was abducted. Combat encounters end up appearing a bit too often, slowing down the pacing of the otherwise excellent story and dialogue sequences that make Lost in Random truly shine.One year later, Even is guided outside her home by a ghost-like entity which resembles her sister. ![]() It feels great for the first few battles, especially when you’re playing with interesting card combinations like Blacksmith’s Blink and Crystal Curse – the former giving you the ability to deal damage when you dodge roll your way through enemies, which causes crystals to break off of them, and the latter giving you the ability to deal damage each time you break those very same crystals – but the novelty does eventually wear off. Regardless, each of these enemy types are pretty slow and predictable, and it’s easy to use any damage-dealing card to beat them down without thinking too hard. The other issue is that, on the default difficulty mode, each foe is packed with a lot of hit points, and a single battle might still take about 20 minutes or longer – simply because of how many of them will spawn before you’re finished. The first issue is that you’re never prompted to select a difficulty level unless you go digging into the menus after already having spent some time playing. The real-time part of combat kicks in when you spawn a weapon and button-mash your foes to death or until your weapon breaks.Īll of this “cards” business would shuffle Lost in Random’s real-time combat around and make it more appealing than the average button-masher if the enemy’s AI wasn’t so easy to outsmart with such minimal effort. Don’t worry if this sounds too weird, because most of the cards you can equip in your deck include the usual mix of swords, healing potions, and bombs. The part that makes this interesting is the fact that each card in your hand is randomly pulled from your much larger deck – which lets you store up to 15 cards at a time, including duplicates if you want a few cards to show up more regularly than others – and you have no way of predicting which cards will appear when you roll your dice. ![]()
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